A dungeon-core reclamation colony sim.
You are a Dungeon Core in a post-apocalyptic near-future: absorb the ruined world, cleanse corrupted land, summon and rescue a colony, dig your dungeon, and climb an 8-Age tech ladder against a living hostile world of spreading corruption and rival cores. Built in Godot 4.5 on a deterministic fixed-tick simulation.
A mana + density terraforming economy - claim ground, purge corruption, reshape the map.
Pawns auto-work, flee, and take Move / Duty / Patrol orders; rescue and grow a settlement.
Research up through the ages while a hostile world of nests and rival cores pushes back.
Fixed-tick command spine - the same design serves single-player, replays, saves, and later lockstep multiplayer + mods.